

Solution:
Cheer-Leaderboard
Key Features:
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Cheer Duo teaches students how to gain XP with games or non language curriculum like math and reading.
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Students may have more competency and connection with other modules, thus providing an opportunity for autonomous exploration.
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Triggered by students with 0XP for 2 weeks in a row.
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Triggered to highlight new games and non language courses.
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Before initiating lesson student is told how many rounds are required to rise in the leaderboard
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Completion of lesson triggers micro-interaction zipping up leaderboard.


Advice from a professional
Drawing from Self-Determination Theory (SDT), children need to feel competent, autonomous, and connected to engage meaningfully.
Advice from a professional
Autonomy-Oriented Motivation: For kids who value choices and control over their actions.
Example: "Choose between vocabulary practice, sentence building, or listening games today!"
US Literacy Issue
Currently 54% of American adults read below a 7th grade level. The pandemic, digital distractions, and the "reading wars," began in the early 2000s, are perhaps a few causes of this issue. However, U.S. test scores continue to plummet and adult issues with literacy continue to be discovered.

Competitors
There are many digital literacy apps, however not one platform exists that combines high quality language and math learning.
LexiaCore is a literacy app for 3rd-6th graders and Lexia Power Up focuses on middle to high school literacy. The curriculum prioritizes long learning sessions, not bite-sized learning, Duolingo's specialty.

Duo ABC
Currently Duolingo only engages preschool and elementary readers with Duo ABC.
However, by adding Reading, Writing, and Spelling to existing Music and Math curriculums, Duolingo not only provides more opportunities for self-determination but engages another audience, middle schoolers to adults struggling with literacy.
Feature II - High LOE
Duolingo Adult Literacy Initiative



Constantly improving and engaging the customer experience are strategic imperatives for businesses to thrive and differentiate in today's digital landscape.
In this case study, I explore opportunities to grow class leaderboard engagement rooted in SDT, self-determination theory.
Duolingo
CASE STUDY
Prototype 2: WIP
This is the space to introduce the Product section. Showcase the types of products available and underline any important or unique features.



Prototype 1 - WIP
This is the space to introduce the Product section. Showcase the types of products available and underline any important or unique features.



CURRENT EXPERIENCE
NO INFORMATION
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Information regarding music and math curriculum only appear once language flag icon selected.
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No info. provided about gaining XP points from other curriculums.
NO INCENTIVES
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No reason for students to select language flag icon.



Initial Sketches




Autonomous Play
Math, Music, adrenaline inducing short matching games... Duolingo already provides these opportunities but never explicitly tells students how they improve leaderboard standing.

Matching Games
More like Wack-a-Mole for words, these short sessions practice word recognition PLUS appeal to adrenaline junkies.

Music + Math
With the addition of Music and Math to the Duolingo curriculum it provides subject areas students may enjoy more. .